This funny statement was given irritably, by one of my team member, when he came from a meeting. After having a brief discussion about the meeting, I came to know it was a common problem that a designer faces in most of the meetings.
We start user center design and gradually, it becomes client centered or some specific people centered design. Everyone start giving suggestions from their personal taste or experience.
User experience…? Is it true?
UX is a dynamic field and very high in demand these days. Knowing the flow and process is important but most important is; behaviour and attitude to collaborate with team, the foremost characteristic of a UX person, especially in web.
Knowing Balsamiq, Azzure and Pencil/Marker in hand and speaking like lecturer, doesn’t’ make you a better UX person. A product/project can never be success, without getting input from all stakeholders and users. One should be patient listener, before effective communicator.
Every member in team are UX designer.
A person titled as “UX Designer/Analyst” is not the only that should improve the UX. It’s a team effort of people who creates Wireframe, Visual Design, Front-end development and even back-end development. A nice article is written by a designer, that explain with examples. Great user experience cannot be achieved without team collaboration.
People who speak a lot and listen less are very dangerous for the product.
Giving an idea and stick to that; is one of the characteristic of such people. Ironically, I have seen many senior UX people are doing this. A designer should never be possessive with his/her design decision.
Speaking a lot, doesn’t make a better UX person but speaking effectively and listen calmly with focus.
Incomplete preparation diverts the design into wrong hand.
Design (User experience) is not only about creating a wireframe. It’s just one of the activities in the process. Giving demo with just wireframe is like; suggesting having dinner with salad but no starter, no main course and no desert. You are trying to conveyance a glutton, to have light food in the dinner without any reasoning.
Design needs more justification than creating visual.
Justifying the design is more important than creating an elegant and intuitive design. If a designer will not be able to justify the design, it will be overpowered by the people, who will change a great intuitive design into non-intuitive poor design.
Everyone in the meeting will have their own personal taste and experience. Design is a collaborative activity, where one will be creating but many will come up for suggestion and the feedback. It’s an activity; where anyone can give you great or worse suggestions.
Understand and focus on user’s mental model not some specific people.
Listening to feedback and suggestions calmly is important, but accept suggestion, only if it’s taking design one step ahead or making the user’s task easier. We are designing for the users not for some specific people in the meeting.
I know, it’s very easy to write or speak; but it will be easier, if designer can speak his/her thoughts clearly and effectively. While creating the design; a designer goes through many ‘if’, ‘but’, ‘yes’ and ‘no’ thoughts. Designer just needs to speak those thoughts exactly; nothing artificial. Be straight and ask cross question, never be defensive.
Give strong reason to backup design without getting possessive with your own design decision.
Avoid a few terms like “Everybody is doing it” , “I like it” , “Decision is taken from UX perspective” We are not designing for a specific person (even a UX person) or strictly designing as per any defined set of rules.
We are designing product to lighten the user’s cognitive load and ROI for product. Who will decide better UX perspective; without referring any research analysis, context, scenario, persona
Some must have qualities of a UX person other than knowing flow and process.
- Effectively communicate the problem and its solution.
- A focused listener, with great analytical skill.
- A collaborative team player.
- Never divert or let the discussion divert from the context in a design meeting.
I know, there will be more to add. Keep on adding.